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Thread: 4K Patch For Halo 5 Is A State-Of-The-Art Improvement

  1. #1
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    Default 4K Patch For Halo 5 Is A State-Of-The-Art Improvement

    Quote Originally Posted by Forbes



    Digital Foundry compared Halo 5: Guardians running with its 4K patch on the Xbox One X with the original version running on the Xbox One and were blown away by how much better the game looks. They were so impressed they made a video with an epic introduction that gives you a good look at what they found so exciting.

    Resolution, frame rate and graphics quality
    Quote Originally Posted by Forbes

    The original Halo 5 used dynamic resolution scaling to sustain a 60 fps frame rate no matter how frantic the onscreen action became. Sixty fps is ideal for a shooter like Halo 5, but it was achieved at the cost of visual quality. Details were absent, textures were blurry, and draw distances were short.

    That was then; this is now. The difference between the unpatched version running on the Xbox One and the patched game running on the One X is like putting glasses on and having your vision go from blurry to sharp. And gameplay is still locked at 60 fps.

    The original game is designed to run at 1080p. However, it almost always runs below that on the Xbox One. Digital Foundry recorded resolutions as low as 810p during intense battle sequences.
    With the patch installed, the game targets 2160p or full 4K (3840 x 2160). It doesn’t always reach its target, but it plays at 2180p much more often than the game without the patch reaches 1080p.



    Digital Foundry reported extraordinary 500% and 600% increases in resolution when viewing the patched game on the One X. To put this in perspective, a 100% increase in resolution makes a striking difference in Assassin’s Creed Origins playing on the One X compared to the PS4 Pro. A 500% to 600% increase looks like playing a game that has been reskinned with new art assets. Except Halo 5 hasn’t been reskinned. Most of the greatly improved visuals were present in the original game, you just couldn’t see them.

    The increase in resolution removes blur, increases draw distances, and brings out previously invisible details, but the 4K patch does more. The HUD and the menus have been redone in native 4K. In addition, the geometry that underlies the visuals has been increased in some scenes which produces a richer, more complex picture.

    Finally, the cutscenes are also improved in the 4K patch. Halo 5’s cutscenes play at 30 fps in both the patched and unpatched versions of the game. However, the unpatched version is in 1080p while the patch plays at 2160p. The difference produces subtle lighting effects and very noticeable increases in background detail.



    Performance

    Digital Foundry played through parts of every mission in Halo 5 and never saw frame rates fall below 60 fps because of stress placed on the GPU (Graphics processing unit). They did see small dips in frame rate when the game accessed the hard drive to load more data. These dips occur when you’re moving very fast through an area or you move from one area to another. They’re noticeable but short lived.
    Digital Foundry also reported that dips in frame rate during loading “might” be increased if the game is playing from an external drive. Unfortunately, they didn’t go into any detail on this. It would be good to know how frequently these additional dips occur and if they vary with different external drives.



    Playing on a 1080p screen

    The 4K patch for Halo 5 not only looks great on a 4K screen playing on the One X, it looks better than the unpatched version on a 1080p TV. There are two reasons for this. First, the original version of the game targeted 1080p but rarely reached it. On the One X, it plays at 1080p throughout which results in all of the improvements you get with increased resolution.
    The second reason is that, unlike the PS4 Pro, the One X automatically downsamples 4K content for 1080p screens. The result is a supersampled 1080p image that smooths edges and eliminates some lighting artifacts.

    Digital Foundry points out that the One X produces these same improvements for many games on 1080p TVs. Games that have not been enhanced to run at 4K and which regularly fail to reach 1080p, will run at a full 1080p on the One X. Games that have 4K patches will gain additional benefits from the One X’s automatic downsampling of 4K to supersampled 1080p.



    Conclusion

    As it stands now, Halo 5: Guardians is the go-to example of how good a 4K enhanced game can look on the One X. Whether a greatly improved Halo 5 carries weight with players who have played the game depends on whether they enjoyed it enough to go back and play it again with its striking visual upgrade.

    If, like me, you have a One X and haven’t yet played Halo 5, there’s a new game in town. For reasons I can’t remember, I skipped Halo 5 when it was released. I’ve been tempted to get it several times but there was always something new and shiny that took precedence. Now Halo 5 is the new and shiny and my Christmas list just got longer.



    Source: Forbes


    Looks like the Xbox One X is breathing new life into games already released.

  2. #2
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    Default Re: 4K Patch For Halo 5 Is A State-Of-The-Art Improvement

    Oh there is a huge list of games getting 4k already out, Halo 5 was 105gb last time I looked on my HDD, I wonder how big it is now?

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    Default Re: 4K Patch For Halo 5 Is A State-Of-The-Art Improvement

    Thanks GOD someone in M$ has brain, they started adding patches to games for Xbox One X for all XBox (e.g. 8 GB for Halo 5), now I've notice they start to use checking hardware procedure, and last patch changes Halo 5 back to 97 GB.
    In GOD (containers) We Trust.

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