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Thread: NEW UK DayZ Server! All Welcome, (Bring Beanz) UPDATED!

  1. #731
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    Default Re: NEW UK DayZ Server! All Welcome, (Bring Beanz) UPDATED!

    Yeah it was the only other map besides 2017 i had already downloaded why it got chosen. Guess i was gonna play it before i broke my arm? Hell if i remember that was light years ago it seems.
    “On one issue, at least, men and women agree: they both distrust women”

    “A cynic is a man who, when he smells flowers, looks around for a coffin.”

    Henry Louis Mencken 1880-1956





  2. #732
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    Default Re: NEW UK DayZ Server! All Welcome, (Bring Beanz) UPDATED!

    Cant play for 2 more weeks, im trying to get a scholarship for a master degree, 2 exams one on the 11 one on the 14, i have to pass both with good grades, only 4 spots in about 220 candidates lol and i only have 2 more weeks to study, plus this past week, cause i only knew about it this week!

    So its almost impossible, but ill be trying anyway, ill keep u posted in 2 weeks.


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  3. #733
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    Default Re: NEW UK DayZ Server! All Welcome, (Bring Beanz) UPDATED!

    Wow good luck with that knights, we all know u can do it ;)

    Hope to see you all soon


  4. #734
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    Default Re: NEW UK DayZ Server! All Welcome, (Bring Beanz) UPDATED!

    No worries man the game will always be here go get ya knowledge on. I will be semi busy also as the Marvel Heroes ARPG just launched so i will be getting my spiderman on.

    And as Daz said

    https://www.youtube.com/watch?v=VZ2HcRl4wSk
    “On one issue, at least, men and women agree: they both distrust women”

    “A cynic is a man who, when he smells flowers, looks around for a coffin.”

    Henry Louis Mencken 1880-1956





  5. #735
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    Default Re: NEW UK DayZ Server! All Welcome, (Bring Beanz) UPDATED!

    Well im back, i effed up in the chemistry exam, so im out unfortunately as it was something i really really wanted. Im sad so im going to kill virtual people :P

    Edit- i see new changes, what is new?


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  6. #736
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    Default Re: NEW UK DayZ Server! All Welcome, (Bring Beanz) UPDATED!

    Wow things have really changed since the last time i saw dayz for arma 3, this vid is more then 1 month old and things are much more stable.

    Anyone tried it yet?


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  7. #737
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    Default Re: NEW UK DayZ Server! All Welcome, (Bring Beanz) UPDATED!

    Hey crewwwww havent played in ages! I just booted up DayZ today! I am bored! Add me on steam if you wanna play! Tom__C

  8. #738
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    Default Re: NEW UK DayZ Server! All Welcome, (Bring Beanz) UPDATED!

    DayZ Mod 1.8 Update


    USE THIS ARMA 2 OA BETA: 103718


    The ideal place to post bugs is:

    https://github.com/DayZMod/DayZ/issues

    Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

    Patch Download:

    DayZ Files: http://cdn.dayz.nu/l...z-1.8-Patch.rar or http://se1.dayz.nu/l...z-1.8-Patch.rar
    Hive Files: http://cdn.dayz.nu/l...e-1.8-Patch.rar or http://se1.dayz.nu/l...e-1.8-Patch.rar

    .
    Full Download:

    Client Files: http://cdn.dayz.nu/l...nt-1.8-Full.rar or http://se1.dayz.nu/l...nt-1.8-Full.rar
    Server Files: http://cdn.dayz.nu/l...er-1.8-Full.rar or http://se1.dayz.nu/l...er-1.8-Full.rar


    Prerequisites:

    * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)

    * [Prerequisites] - New Mission File Downloaded from (http://www.silentspy...sion-generator/)
    * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)

    Build Notes:

    Affected addons:

    * dayz
    * dayz_anim
    * dayz_code
    * dayz_communityassets
    * dayz_sfx
    * st_bunnyhop
    * st_collision
    * st_evasive

    Serverside affected addons:

    * dayz_server (server admins only)
    * Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/
    * SQL Files (server admins only) - For running your own, local, official type, hive
    * BattlEye-Filters (server admins only) https://github.com/D...attleye-Filters

    Notes:

    Fishing - The fishing rod is the wrong way around, we are aware of this issue.
    Reality private hive - Is also updated to work with 1.8. Thanks TheVisad.


    Changelog:

    * [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons).
    * [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combat icon has been removed. Countdown is now on the abort button itself)
    * [NEW] - Completely reworked inventory design.
    * [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled)
    * [NEW] - You may now access another player's gear if they are unconscious.
    * [NEW] - Medbox1 and foodbox1 found at infected camps.
    * [NEW] - Medbox1 added to hospital.
    * [NEW] - Compass is now twice as big.
    * [NEW] - Now possible to siphon the fuel from vehicles.
    * [NEW] - Weapon - SVD (MilitarySpecial)
    * [NEW] - Backpacks have a new sound on opening.
    * [NEW] - Bear trap has been re-added to loot tables. (More information down in the Changelog)
    * [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
    * [NEW] - Added item Camo net. (Helicrash, Military)
    * [NEW] - Camo nets will be removed within 24 hours of owners death.
    * [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
    * [NEW] - Logs Suspicious weapons, kills with local vehicles and one shoot kills.
    * [NEW] - Hold/carry functionality to gear.
    * [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
    * [NEW] - Added plants model antihack.
    * [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.)
    * [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feeling like a rusty robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
    * [NEW] - Crafting system implemented (All recipes must be discovered by crafting).
    * [NEW] - Sea Fishing has now been added. (Fishing only possible in the sea).
    * [NEW] - Simpler Server Settings for Server admins.
    * [NEW] - Ingame Map is now Clear (Unnecessary Arma Menu has been removed)
    * [NEW] - 1 new food item (cake), 1 New melee weapon, 6 New fish models, Many new crafting models.
    * [NEW] - Crafted Traps. (Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Flare), Bear Trap (Smoke))
    * [NEW] - Crafted Medical items. (Makeshift Bandage)
    * [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat)
    * [NEW] - New delayed infection called Sepsis is now active, based on blood percentage & damage done on all Zed attacks.
    Stage 1:
    The first 15 minutes
    You cannot pass the infection to others
    You do not take blood damage
    You have a warning blood icon to show infection

    Stage 2:
    15 minutes - 22.5 minutes
    You cannot pass the infection on
    You lose 1 blood per second
    You have the normal blood loss icon

    Stage 3:
    22.5 minutes to 30 minutes
    You cannot pass the infection to others
    You lose 2 blood per second
    Normal blood loss icon

    After 30 minutes you become fully infected, you can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected.

    * [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart.
    * [FIXED] - Zed direction issue when under chase condition. (should stop them continually turning)
    * [FIXED] - Issue where you would get stuck after the tackle animation.
    * [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
    * [FIXED] - Small update to overall damage output.
    * [FIXED] - Major dupe, reconnect dupe and body dupe.
    * [FIXED] - DayZ Loading screen if people have ACR.
    * [FIXED] - Eating and drinking in vehicles.
    * [FIXED] - Infection will now be properly removed at tents after logout
    * [FIXED] - Dead body doesn't disappear any more if the player disconnected too fast.
    * [FIXED] - BattleFieldClearance antihack.
    * [FIXED] - Hospital wallhack.
    * [FIXED] - Antihack.
    * [FIXED] - Removed benches in the middle of the NWAF barracks entrance.
    * [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)
    * [FIXED] - Medical actions performed in vehicles now work properly.
    * [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.
    * [FIXED] - Some 'No entry' Error's has been fixed.
    * [FIXED] - Refueling while swimming.
    * [FIXED] - Not being able to administer antibiotics to infected players.

    * [UPDATED] - DMR and SVD have been balanced. (lower fire rate)
    * [UPDATED] - Quick switch now has action menu swapping.
    * [UPDATED] - PV optimization. (should remove some unwanted traffic)
    * [UPDATED] - Czech, German, Spanish, French and Russian stringtable.
    * [UPDATED] - Missionfile is now much smaller.
    * [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.
    * [UPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking.
    * [UPDATED] - Security updates.
    * [UPDATED] - Updated hospital loot.
    * [UPDATED] - Increased angle of attack.
    * [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
    * [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
    * [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
    * [UPDATED] - Max smoke target range to 50.
    * [UPDATED] - Loot spawning radius increase from 120 to 125. (takes into account run speed from start to finish)
    * [UPDATED] - Humanity gain over time for bandits.
    * [UPDATED] - Auto continue when mission loads for first time.
    * [UPDATED] - Antiwallhack.
    * [UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6
    * [UPDATED] - Players may now administer antibiotics to other players
    * [UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).
    * [UPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons.
    * [UPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12)
    * [UPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle

    * [REMOVED] - Vehicle damage spam log.
    * [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
    * [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)
    * [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)
    * [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles)

    DayZ Community Developers:

    This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us!

    ---------------
    Original Author
    ---------------

    * Dean 'Rocket' Hall

    Community Dev Project Managers
    ---------------

    * [R4Z0R49] (https://github.com/R4Z0R49)
    * [AlbyBDPK] (https://github.com/AlbyBDPK)

    -------------------------
    Long-term Contributions
    -------------------------

    These contributors have made many changes, over a fairly long time span, or
    for many different parts of the code.

    * [ziellos2k] (https://github.com/ziellos2k)
    * [Skaronator] (https://github.com/Skaronator)
    * [JoeysLucky22] (https://github.com/JoeysLucky22)
    * [facoptere] (https://github.com/facoptere)
    * [AlexAFlorov] (https://github.com/AlexAFlorov)
    * [thevisad] (https://github.com/thevisad)
    * [Sharkiller](https://github.com/Sharkiller) (Spanish Tranlations)
    * [Markolie](https://github.com/Markolie) (Dutch Translations)
    * [LordGoF](https://github.com/LordGoF) (French Translations)
    * [Defwen](https://github.com/Defwen) (Czech Translations)
    * [[VB]AWOL](https://github.com/vbawol)
    * [Paul Tomany](https://github.com/Sequisha)


    ------------------------
    Short-term Contributions
    ------------------------

    These contributors have made specific changes for a particular bug fix or
    feature.

    * [M1lkM8n](https://github.com/M1lkm8n)
    * [JST](https://github.com/Cybersam248)
    * [NonovUrbizniz](https://github.com/NonovUrbizniz)
    * [MattzFiber](https://github.com/MattzFiber)
    * [Elvaron](https://github.com/Elvaron)
    * [Silentspy](https://github.com/Silentspy)
    * [EHDSeven](https://github.com/EHDSeven)
    * [Tansien](https://github.com/Tansien)
    * [wriley](https://github.com/wriley)
    * [fred41](https://github.com/fred41)
    * [Killzone_kid](https://github.com/Killzonekid)
    * [Alex Grosse (Inch)](http://opendayz.net/...bers/inch.1011/)
    * [Sumrak](http://www.nightstal...en_index_nc.php)
    * [f0rt](https://github.com/ashfor03)
    * [Ayan4m1](https://github.com/Ayan4m1)
    * [Rajko](https://github.com/rajkosto)
    * [Venthos](https://github.com/Venthos)
    * [VRShiva](https://github.com/VRShiva)
    * [DasAttorney](https://github.com/DasAttorney)
    * [ddesmond](https://github.com/ddesmond)
    * [dayz10k (Harlan)](https://github.com/dayz10k)
    * [Ingasmeeg](https://github.com/Ingasmeeg)
    * [caleywoods](https://github.com/caleywoods)
    * [Markolie](https://github.com/Markolie) (Dutch Translations)
    * [LordGoF](https://github.com/LordGoF)
    * [soapmak3r](https://github.com/soapmak3r) (Background Music)
    * [Hangender](https://github.com/hangender)
    * Aj (Leadz)
    * Ander
    * Shaueh

    ------------------------
    Art Work
    ------------------------
    * Alexander (G17 in-combat Icon)
    * Des (Gender images & Gui icon's revamp)
    * [JoeysLucky22](https://github.com/JoeysLucky22)
    * [Elvaron](https://github.com/Elvaron)

    ------------------------
    Special thanks.
    ------------------------
    * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected.
    * Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-).
    * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-).
    * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks.
    * Special thanks to Shacktac for his incredable work within the Arma 2 community.
    * Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch.

    * Special thanks to BRMF, TMW, MUSTY for providing test machines before release.


    Contributing
    ------------
    Want to contribute? Or have we missed your name?
    Please contact R4Z0R49 on http://dayzmod.com/forums/

    Quick Install Info:

    Full


    • Download Full Client Files and beta files from links above.
    • Navigate to your arma 2 operation arrowhead directory
    • Extract the @Dayz-1.8-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.
    • To start DayZ use a command line string like the below


    Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansi on -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

    Patch


    • Download Patch Client Files and beta files from links above.
    • Navigate to your arma 2 operation arrowhead directory
    • Extract the @Dayz-1.8-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.
    • To start DayZ use a command line string like the below


    Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansi on -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

    Steam


    • Right click Arma2: DayZ Mod, select properties.
    • When the window pops up go to the "BETAS" tab
    • Now Select 1.8 in the drop down box.
    • The files should now should now update
    • Launch as normal



    - Only one image per signature, 2 are fine, but only if they are small.
    - Signatures can be up to 900 pixels wide and 300 pixels high.

  9. #739
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    Default Re: NEW UK DayZ Server! All Welcome, (Bring Beanz) UPDATED!

    Anyone else notice that DayZ Alpha has gone up on steam yesterday and is price at £19.99 ("we dont expect it to be in Beta for at least another year)

  10. #740
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    Default Re: NEW UK DayZ Server! All Welcome, (Bring Beanz) UPDATED!

    Yeah on the fence whether to buy this or not just yet , watched a few streams on twitch looks alryt so far for an alpha

    'Intel i5 3570k 3.4GHz*-*8GB RAM*-*Radeon HD7870 2GB*-*MSI Z77A-G41*-*600w PSU'


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